- For the game series with the same name, see New Super Mario Bros. (series).
New Super Mario Bros. (often referred to as NSMB and New Super Mario Bros. DS) is a 2D side-scrolling game of the Super Mario series for the Nintendo DS and was released in 2006. It is the first game of the New Super Mario Bros. series. The game features a solo story mode with Mario and Luigi (who is unlockable when the player presses and and selects a file with at the same time) as playable characters, a two-player wireless game Mario vs. Luigi, as well as a minigame mode for up to four players. The multiplayer games support both single-card and multi-card play. The minigame selection is mostly the same as the one in Super Mario 64 DS, with the difference that they don't need to be unlocked here.
A follow-up, New Super Mario Bros. Wii, was released for the Wii in 2009 and a sequel, New Super Mario Bros. 2 (a follow-up to the 2009 game), was released for the Nintendo 3DS in 2012.
In 2015, the game was re-released on the Wii U's Virtual Console. For this version, hold ZR and ZL on the file select screen and press A to play as Luigi instead.
Story[]
Mario (or Luigi) and Princess Peach were walking together around Princess Peach's Castle, when a mysterious thundercloud (possibly Lakithunder) appeared and struck the castle with lightning. Mario (or Luigi) went to investigate, and while he was there, Bowser Jr. snuck up and kidnapped Peach and flees. Mario (or Luigi) gives chase, and Bowser Jr. drags her behind him. While Mario (or Luigi) is chasing Bowser Jr., they go off-screen, and Mario (or Luigi) takes a hit, reverting into his smaller form. Bowser Jr. runs away, and Mario (or Luigi) continues to chase him.
In the intro where the player keeps the title screen idle, after the part where Mario starts chasing Bowser Jr., Mario retreats from an incoming green Koopa Shell, and takes the hit off-screen. He continues to chase Bowser Jr. after jumping to hit the game's logo back into place.
In an alternate intro, Luigi walks into the scene before the green Koopa shell follows after Mario. Mario and Luigi both run from the shell simultaneously and take the hit off-screen. Mario then jumps to fix the game's logo and runs after Bowser Jr. Luigi, who is far behind, follows after Mario in a desperate attempt to catch up to him.
The end of the first world has Bowser as its boss, unusually. Even more surprising, after Mario (or Luigi) presses a switch that destroys the bridge, and Bowser falls into the pit of lava, his flesh is burnt off and he becomes a Dry Bones-like version of himself (known as Dry Bowser). Later, in World 8, Mario (or Luigi) has to face this undead version of Bowser as the penultimate boss in the game. Dry Bowser falls into a pit, but later at Bowser's Castle, Bowser Jr. somehow finds his father's bones. He revives him by tossing his remains into a bubbling cauldron of some magic potion, which results in not only Bowser returning from the dead but growing roughly ten times his size.
At the end, Bowser and his son fight Mario (or Luigi) together, but Mario (or Luigi) defeats them (again), sending the two into yet another pit, saving Princess Peach from them. After the ending sequence, Bowser Jr. is shown dragging his unconscious father across the castle floor. When he notices the player watching him, he shouts something and then continues on with his task as the game ends.
Gameplay[]
New Super Mario Bros. is very much like Super Mario Bros. in terms of gameplay, but new features have been added. One of two control options can be selected in the Options menu: jumping with / and running with /, or jumping with / and running with /. Mario (or Luigi) is controlled with , and the touch screen is only required to activate a stored item, which is used in the same style as in Super Mario World. When Mario (or Luigi) enter a pipe to a secret area, the top screen and the touch screen are switched, and gameplay continues on the touch screen as long as Mario (or Luigi) is in that area. In that case, the stored item cannot be activated.
The wall-jump makes its first appearance in a 2D game ever since being introduced to 3D Mario games, with Super Mario 64. This technique lets Mario (or Luigi) reaches new areas by bouncing off the side of any wall or vertical object and is useful for escaping from a fall down a hole. Mario (or Luigi) has the ability to ground-pound by pressing down when in the air, allowing him to smash blocks downward. There are different power-ups, like the Blue Shell that lets Mario (or Luigi) travel like a kicked Koopa Troopa shell, the Mega Mushroom that makes Mario or Luigi grow and smash anything in their path (also seen in Super Mario 64 DS), and the Mini Mushroom which causes Mario (or Luigi) to shrink to a tiny size. However, some items remain unchanged, such as the Super Mushroom and the Fire Flower.
The game also features a world map with different and secret paths (like in Super Mario World). Levels are arranged in 8 worlds, which each contains at least one fortress and a castle, as well as the normal levels. The game's major enemy is Bowser Jr., who appears periodically in battles throughout the game, always in the mid-world fortresses, the castles harbor different bosses. Alternate paths can be unlocked with Star Coins. There are three Star Coins in each level, usually adding an extra challenge for the player apart from just reaching the goal. Some are in clear sight while others are hidden in pipes, up Beanstalks, and other inconspicuous places. On the world map, signs block paths that require five Star Coins to open. After a player defeats Bowser and Bowser Jr. in Bowser's Castle, a new blue Mushroom House will appear in World 1. It is a market, and for twenty Star Coins, the player can buy wallpaper for the bottom screen. The fifth and final background is only available after all of the forty Star Coin Gates have been opened.
Mario (or Luigi) only has to go through six of the eight worlds in the game. When not in miniature form, World 3 warps to World 5 and World 6 warps to World 8. As mentioned, Mario (or Luigi) must defeat the World 2 and World 5 bosses using the Mini Mushroom to reach World 4 and World 7, respectively. It is possible to only travel across three worlds if the player uses the large cannons hidden in World 1 and 5.
Another secret is Challenge Mode, meaning the screen to the left or downward by Mario (or Luigi). In order for its mode to be unlocked, World 8 must first be completed, and Mario or Luigi must go to overworld, and press , , , , , , , , in the exact order.
It is also possible to play as Luigi in single player mode by holding down L+R when selecting a file. There are no gameplay differences between the brothers. The character does not get locked as default - players can choose a different character every time they load the game. After the final boss has been beaten, a star appears next to the Save Game function. When the player has completed all levels, there are two stars next to it. When the player collects and spends all the Star Coins in the game, there will be three stars on the save file.
Within the levels, whenever the music plays a vocal riff "bah bah" (or in the case of the underwater levels, bell trees), some enemies and power-ups move to the beat. This includes the Overworld, Athletic, Underground, Desert, Beach and Volcano themes. Examples of enemy/object movements include Goombas hopping, Koopa Troopas turn to face the player, Spinies switch direction, power-ups hop, and Cheep-Cheeps do side flips. Goombas can actually dodge a Koopa Shell with the hop. This also happens in every other game in the New Super Mario Bros. line.
If Mario (or Luigi) finishes a level with the last 2 numbers of the time limit the same except for 00, the "Course Clear" theme from Super Mario Bros. plays in place of the normal one. Fireworks also occur, appearing the amount the numbers specify (e.g., 2 blasts for x22, 7 blasts for x77). A Toad House will also appear on the first space of that specific world (unless there is one there already). To make a red Toad House appear, end the level with digits 11, 22, or 33. To make a 1-Up Toad House appear, end the level with digits 44, 55, or 66, and to make a Mega Mushroom Toad House appear, end the level with digits 77, 88, or 99.
Worlds[]
- World 1 - The basic grassland world. Many first worlds have a similar, grassy layout. The boss in this world is Bowser. When Mario or Luigi reaches the secret exit of the World 1-Fortress, they unlock the cannon that shoots them to World 5.
- World 2 - The desert world, similar to World 2 of Super Mario Bros. 3. The boss in this world is Mummipokey. If Mario or Luigi defeat Mummipokey in Mini Mario mode, they will gain access to World 4. This world's cannon can be unlocked by clearing the secret exit of World 2-3, then clearing the secret exit of World 2-A. The cannon will lead them to World 5.
- World 3 - The island/ocean world. It mostly has beach-like levels, but some of the levels are underwater. The boss of this world is Cheepskipper. This world also introduces the first Ghost House. This world's cannon leads to World 6.
- World 4 - The forest world composed of plants and poisonous purple swamps, which can only be accessed via defeating Mummipokey as Mini Mario. The boss in this world is Mega Goomba. This world's cannon leads to World 7.
- World 5 - The ice world composed of snowy grounds and a frozen lake, with Petey Piranha as the boss. Mario or Luigi can access World 7 if they defeat Petey Piranha as Mini Mario. If they access the cannon of this world, they will be able to access World 8. This world is the last one containing a cannon.
- World 6 - The rocky mountain world, with Monty Tank as the boss. It has two fortresses and is mainly the home of the Bullet Bills and their sub-species. This world features level themes from other worlds, such as a desert underwater levels, ice levels, and grass levels.
- World 7 - The sky world, with Lakithunder as the boss. It can only be accessed via defeating Petey Piranha as Mini Mario or jumping in the cannon in World 4.
- World 8 - The dark, purple forest world which would soon become a volcanic world in the second part, with two fortresses, a castle, and Bowser's Castle. The bosses for this world are Dry Bowser (the penultimate boss), a masked Bowser Jr. and a giant-sized Bowser (final bosses).
Items[]
Power-ups[]
Sprite | Name | Description |
---|---|---|
1-Up Mushroom | Collecting it grants Mario or Luigi a 1-Up. | |
Blue Shell | A blue Koopa Troopa shell that, when worn, turns Mario or Luigi into their Shell form. When Mario or Luigi run while wearing a Blue Shell, they perform a Shell Dash, in which they retreat into their shell and roll on the ground. | |
Fire Flower | Changes Mario or Luigi into their Fire form, allowing them to shoot fireballs. | |
Mega Mushroom | Grows Mario or Luigi into their Mega form, allowing them to crush nearly anything within their path. | |
Mini Mushroom | Changes Mario or Luigi into their Mini form, allowing them to run on water and both enter and exit small pipes. | |
Starman | Grants Mario or Luigi temporary invincibility. | |
Super Mushroom | Enlarges Mario or Luigi into their Super form. |
Collectibles[]
Sprite | Name | Description |
---|---|---|
Big Star | Exclusively appearing in Mario vs. Luigi mode, a set number of Big Stars must be collected by either player for them to win. | |
Coin | Each time Mario or Luigi collects 100 coins, they earn an extra life. In Mario Vs. Luigi mode, collecting eight coins gives Mario or Luigi an item. | |
Hidden Coin | It is an outline of a coin, but if Mario or Luigi touches a Hidden Coin, it materializes as a coin. | |
Red Coin | Eight Red Coins temporarily appear after Mario or Luigi pass through a Red Ring, and collecting all eight yields either a Super Mushroom, a Fire Flower, or a 1-Up Mushroom, depending on Mario or Luigi's current power-up. | |
Blue Coin | These function identically to regular coins, except they spawn while the effects of a P Switch are active. | |
Star Coin | Three Star Coins appear in every level, usually in hard-to-reach or hidden areas. They are used to remove Star Coin Signs and purchase different touch screen background skins. |
Enemies[]
[Edit] Sprite |
Enemy name | First level | Last level | Debut? | Description |
---|---|---|---|---|---|
Amp | World 3-Fortress | World 7-Castle | No | An electrical enemy which can electrocute Mario or Luigi upon contact. It can be defeated by having either Mega Mario or Invincible Mario touch it. | |
Baby Blooper | World-3 | No | These are baby Bloopers always found swimming with Blooper Nannies. It can be defeated from one of Fire Mario's fireballs or touching it as Invincible Mario. | ||
Balloon Boo | World 4-Ghost House | Yes | A Balloon Boo approaches Mario or Luigi if his back is turned again the Balloon Boo. Whenever Mario or Luigi face a Balloon Boo, it stops to inhale air to grow. Shrinks to the normal size of a Boo while moving. A Balloon Boo can be defeated by either having Mega Mario or Invincible Mario touch it or by rolling into it as Shell Mario. | ||
Banzai Bill | World 7-5 | World 8-1 | No | It is a giant variant of Bullet Bill returning from Super Mario World. A Banzai Bill can be defeated from being stomped. | |
Big Whomp | World 3-Castle | Yes | A large variant of Whomp that slowly walks around rather than stay in the background like regular Whomps do. Like regular Whomps, a Big Whomp attempts to crush Mario or Luigi whenever he is within range. While a Big Whomp is lying flat-down on the ground, Mario or Luigi can defeat it using a ground pounding it. | ||
Blockhopper | World 2-5 | Yes | At first, a Blockhopper disguises itself as 1-3 rows of bricks stacked on a row of ? Blocks. When Mario approaches, it comes to life and hops around. A Blockhopper can be told apart from how the question mark on each of its ? Blocks do not turn. Mario or Luigi can defeat a Blockhopper by Ground-pounding through every row of Brick Blocks until reaching the ? Blocks at the bottom. | ||
Blooper | World 3-3 | No | It is a squid enemy returning from previous 2D Super Mario installments. A Blooper can be defeated either from one of Fire Mario's fireballs or by touching it as Invincible Mario. | ||
Blooper Nanny | World 3-3 | No | Enemies that are similar to Bloopers but are followed by Blooper Babies. Like other Bloopers, a Blooper Nanny can be defeated either from one of Fire Mario's fireballs or by touching it as Invincible Mario. | ||
Blue Koopa Troopa | Mario vs. Luigi (Ice) | Yes | Only appears in the Mario vs. Luigi mode, where stomping the Blue Koopa Troopa causes it to retreat into its shell, which can then be worn by either Mario or Luigi to turn them into their Shell form. | ||
Bob-omb | World 4-5 | World 7-5 | No | These are living bomb enemies with legs. They explode shortly after either touching Mario or Luigi or being hit by an object. | |
Boo | World 3-Ghost House | World 8-1 | No | It is a ghost enemy that moves after Mario or Luigi while they are not looking but covers its face if they look at it. A Boo can be defeated by either touching it while either Invincible or Mega or by spinning into it as Shell Mario. | |
Boomerang Bro | World 2-5 | World 8-7 | No | It is a variant of Hammer Bro that throws boomerangs. It can be defeated through various means, which include either stomping it, throwing a fireball at it, hitting a block below it, or touching it as either Mega Mario or Invincible Mario. | |
Broozer | World 5-Ghost House | World 5-C | Yes | A light purple, ghoul-like creature with red boxing gloves that it uses to break blocks including ones that Mario or Luigi cannot do on their own. A Broozer can be defeated either by jumping onto it three times or from one of Fire Mario's fireballs. | |
Bullet Bill | World 2-Castle | World 8-1 | No | A living bullet-like enemy launched from a Bill Blaster. It can be defeated from a stomp attack. | |
Buzzy Beetle | World 5-C | World 6-Tower 2 | No | An enemy that is similar to a Koopa Troopa, but its shell is invulnerable to fire attacks. It can be defeated by either Invincible or Mega Mario. | |
Chain Chomp | World 6-6 | No | Just as in previous Super Mario installments, a Chain Chomp attacks by moving its head and lunging at Mario or Luigi. If a Chain Chomp's post is ground-pounded three times, it is freed, therefore making it no longer an obstruction. | ||
Cheep-Cheep | World 1-A | World 8-3 | No | A basic fish enemy often encountered in underwater areas. In certain aquatic-themed levels that take place above land, Cheep-Cheeps jump out of the water. Mario or Luigi can defeat a Cheep-Cheep by either throwing a fireball at it, touching it as Invincible Mario, or by jumping onto the Cheep-Cheep if it is outside of water. | |
Cheep-Chomp | World 3-1 | Yes | A big, purple Cheep-Cheep variant that tries to approach Mario or Luigi to eat him. | ||
Crowber | World 8-1 | Yes | A crow enemy that swoops at Mario or Luigi. It can be defeated from any attack. | ||
Deep-Cheep | World 6-5 | Yes | A light-green variant of Cheep-Cheep that swims after Mario or Luigi. It can be defeated from a fireball attack. | ||
Dry Bones | World 1-Castle | World 8-Bowser's Castle | No | A skeletal Koopa Troopa with the ability to reassemble itself after being stomped. | |
Fire Bro | World 8-7 | No | A variant of Hammer Bro that throws fireballs. It can be defeated either by stomping it, from one of Fire Mario's fireballs, or hitting a block below it. | ||
Fire Chomp | World 7-1 | No | It has a tail consisting of fireballs. A Flame Chomp attacks by spitting one of its fireballs at Mario or Luigi, reducing its tail by one fireball in the process. Mario or Luigi can defeat a Fire Chomp by either stomping it or by throwing a fireball at it. When a Fire Chomp runs out of fireballs, it self-destructs. | ||
Fire Snake | World 2-5 | No | It is an eyed flame with a tail of smaller flames. A Fire Snake can hop on blocks and follow Mario or Luigi. | ||
Goomba | World 1-1 | World 8-6 | No | A weak, brown mushroom-like creature with feet. It can be defeated from any attack. | |
Hammer Bro | World 2-4* | No | A Koopa that attacks by throwing hammers. Mario or Luigi can defeat it by either stomping it, throwing a fireball at it in their Fire form, touching it while invincible or Mega, or hitting a block beneath it. On World 5, World 6, World 7, and World 8, Hammer Bros. can also be found on the world map alongside the Red Flying Question Blocks and can appear in the levels they stop on, beating these Hammer Bros. will reward a power-up or 1-Up Mushroom. | ||
Kab-omb | World 8-8 | Yes | A variant of Bob-omb that lights up before exploding if it touches either Raining Debris or one of Fire Mario's fireballs. | ||
Koopa Paratroopa | World 1-4 | World 8-7 | No | A variant of Koopa Troopa with wings. It either flies back and forth or bounces around the area. If Mario or Luigi stomp a Paratroopa, it loses its wings and becomes a regular Koopa Troopa. A Paratroopa can instantly be defeated from one of Fire Mario's fireballs. | |
Koopa Troopa | World 1-1 | World 8-7 | No | An enemy that walks straightforward until falling into a pit. Mario or Luigi can stomping on a Koopa have it retreat into its shell, which can slide upon being kicked and also defeat enemies or destroy bricks. After a while, if the shell is not destroyed, the Koopa re-emerges from it. | |
Lakitu | World 2-2 | World 6-A | No | Throws Spiny Eggs and has his own cloud. One stomp and it is defeated, and the cloud disappears. If defeated with a shell or fireball, the cloud stays, so Mario can take to the skies in it for a while. | |
Mega Cheep-Cheep | World 3-1 | No | Aside from being a larger size, they are identical to regular-sized Cheep-Cheeps. | ||
Mega Deep-Cheep | World 6-5 | Yes | Aside from being a larger size, Mega Deep-Cheeps are identical to regular-sized Deep-Cheeps. | ||
Mega Unagi | World 4-3 | World 8-3 | Yes | It is a larger variant of Unagi. One of few enemies that cannot be defeated, even while under the effects of a Mega Mushroom or Starman. | |
Micro Goomba | World 3-A | World 8-4 | No | A small Goomba that acts similarly to regular Goombas. They only appear in small pipes, and Mini Mario can defeat one by jumping on it. In other forms, Mario or Luigi can defeat a Micro Goomba by touching it. | |
Moneybag | World 5-2 | World 6-3 | No | At first, a Moneybag looks like a coin, but reveals itself when approached. Mario or Luigi can earn coins from a Moneybag by either stomping it or throwing fireballs at it while in their Fire form. If a Moneybags is jumped on enough times, Mario or Luigi earn a 1-Up Mushroom. | |
Paragoomba | World 2-4 | No | This Goomba has wings, and it hops while moving. If a Paragoomba is stomped, it loses its wings and becomes a Goomba. A Paragoomba can instantly be defeated from a fireball. | ||
Piranha Plant | World 1-2 | World 7-A | No | As in earlier Super Mario platformers, a Piranha Plant emerges in and out of a pipe, but some can now be found on the ground, where they try to bite Mario. A Piranha Plant can be defeated from either a fireball or some other attack involving a power-up. | |
Podoboo | World 1-Castle | World 8-Bowser's Castle | No | These are balls of lava that jump out of the lava. Only a Starman or a Mega Mushroom can beat them, otherwise, Podoboos can only be avoided. | |
Pokey | World 2-1 | No | A living cactus made up of several body segments, the highest of which has a flower and face. A Pokey's segments can be destroyed with fireballs, and the enemy can be defeated if hit in the head. | ||
Red Koopa Troopa | World 1-1 | World 8-7 | No | They act similarly to regular green-shelled Koopa Troopas but they are wary of edges and therefore do not walk off them. | |
Scuttlebug | World 4-1 | World 8-4 | No | A spider that comes down from above from its web. A few Scuttlebugs drop onto the ground, where they walk around. A Scuttlebug can be defeated from any attack, most commonly a stomp or from one of Fire Mario's fireballs. | |
Skeeter | World 3-A | World 8-2 | No | It skates on water, where it deploys Skull Bombs. A Skeeter can be defeated from any attack, most commonly a stomp or one of Fire Mario's fireballs. | |
Sledge Bro | World 8-7 | No | An overweight variant of Hammer Bro that throws sledgehammers. If it lands while Mario or Luigi are on the ground, he can become stunned temporarily. A Sledge Bro can be defeated either from a stomp, one of Fire Mario's fireballs, or hitting a block beneath it. | ||
Snailicorn | World 5-3 | World 5-B | Yes | It is a creature with a snail's shell, a horn, and feet. A Snailicorn is unaffected by stomp attacks, but Mario or Luigi can push it off of a cliff. Snailicorns are also vulnerable to Shells as well as attacks from Mega Mario or Invincible Mario. | |
Snow Spike | World 5-1 | Yes | A variant of Spike that throws snowballs. It can be defeated from any attack, most commonly a stomp or one of Fire Mario's fireballs. | ||
Spike Bass | World 2-A | World 3-C | Yes | It is a round, giant fish covered in spikes. A Spike Bass jumps out of the water while following Mario or Luigi, similarly to a Boss Bass in Super Mario Bros. 3. A Spike Ball can be defeated from either a fireball, a Koopa Shell, a Starman, and a Mega Mushroom, but returns after a few seconds. | |
Spike Top | World 5-2 | World 8-Tower | No | A variant of Buzzy Beetle with a spike atop its red shell. Spike Tops walk on walls, and if a Spike Top is on a block, Mario or Luigi can defeat it by hitting the block from below it. | |
Spiny | World 2-1 | World 8-6 | No | A Spiny can hatch from a Spiny Egg. Because of the spikes on a Spiny's back, if Mario touches it, he takes damage. Spinies are also found on ceilings, where they drop from if Mario or Luigi passes below. A Spiny can be defeated from either a fireball or by touching it while either Mega or Invincible. | |
Spiny Egg | World 2-1 | World 7-Castle | No | These are spike-covered eggs thrown by Lakitus. Upon landing onto the ground, a Spiny Egg hatches into a Spiny. If a Spiny touches water, it turns back into a Spiny Egg, but returns to Spiny if the water recedes. | |
Splunkin | World 3-Ghost House | World 8-1 | Yes | These are walking jack-o-lantern enemies. If stomped, a Splunkin becomes angry and starts to move faster, but stomping a Splunkin again defeats it. A Splunkin can instantly be defeated from one of Fire Mario's fireballs. | |
Squiggler | World 7-A | Yes | A small variant of Wiggler that comes out of pipes and crawls on walls. It can be defeated from any attack. | ||
Super Dry Bones | World 5-Castle | World 6-Tower 2 | Yes | A larger variant of Dry Bones that Mario or Luigi can only temporarily break apart by Ground Pounding it. Stomping a Super Dry Bones merely causes it to shake it's head. | |
Super Piranha Plant | World 2-3 | World 6-B | Yes | A larger variant of Piranha Plant, found only on land, not in pipes. A Super Piranha Plant can be defeated from throwing three fireballs at it, and releases eight coins upon defeat. | |
Super Thwomp | World 4-Castle | World 8-Bowser's Castle | Yes | A larger variant of Thwomp that can break blocks as it slams downward. | |
Sushi | World 1-A | No | These sharks can be hard to dodge, but can be defeated if hit by a fireball. | ||
Swooper | World 2-3 | World 5-2 | No | These bats hang from ceilings and fly at Mario or Luigi when he approaches. A Swooper can be defeated from any attack, most commonly a stomp or one of Fire Mario's fireballs. | |
Thwomp | World 4-Castle | World 8-Bowser's Castle | No | A Thwomp attempts to crush Mario when he gets close. It can be defeated by either rolling into it as Shell Mario or by touching it while Mega or Invincible. | |
Unagi | World 4-3 | World 8-3 | No | These eels dwell in gaps, and try to bite Mario or Luigi if he swims by. Some Unagis can be found swimming back and forth. A Unagi can be defeated by touching it while either Mega or Invincible. | |
Venus Fire Trap | World 2-6 | World 6-3 | No | A variant of Piranha Plant that shoots fireballs out of its mouth. It can be defeated from one of Fire Mario's fireballs. | |
Whomp | World 3-Castle | No | A Whomp stands in the background, and it attempts to crush Mario or Luigi if he approaches. If a Whomp has landed onto the ground, it gets up after a while, but while it is lying down, Mario or Luigi can defeat it by Ground Pounding its back, causing the Whomp to drop four Coins. | ||
Wiggler | World 4-4 | World 7-3 | No | A yellow caterpillar that normally just walks slowly, but if Mario or Luigi stomp a Wiggler, it becomes red and angry and moves faster. A Wiggler can be defeated by either rolling into it as Shadow Mario or by touching it as either Invincible Mario or Mega Mario. |
Obstacles[]
[Edit] Sprite |
Obstacle name | First level | Last level | Debut? | Description |
---|---|---|---|---|---|
Ball 'n' Chain | World 7-Castle | No | An indestructible obstacle consisting of a Spiked Ball attached to a chain on a block. | ||
Banzai Bill Cannon | World 7-5 | World 8-1 | Yes | A giant variation of Bill Blasters from which Banzai Bills are launched. | |
Bill Blaster | World 2-Castle | World 8-1 | No | Launches an endless amounts of Bullet Bills from either side. This is one of the obstacles that can be destroyed by Mega Mario. | |
Bill Blaster Turret | World 6-1 | World 7-5 | Yes | A variation of Bill Blasters consisting of two launchers that rotate each time both launchers fire out a Bullet. Bill Blaster Turrets can also be destroyed by Mega Mario. | |
Burner | World 7-Castle | World 8-Bowser's Castle | No | These are rocket engines that blow out flames. They come in two sizes, with the longer Burners pausing every few seconds whilst the small Burners emit flames continuously. | |
Firebar | World 6-4 | World 8-Bowser's Castle | No | This consists of a long stick of fireballs rotating around a block. The number of fireballs vary per Fire Bar, and some consist of two sticks of fireballs. Firebars are completely indestructible and cannot be destroyed. | |
Giant Spiked Ball | World 2-Castle | World 5-Tower | Yes | These are a larger variation of Spiked Balls capable of destroying blocks, enemies, and even smaller Spiked Balls. A Giant Spiked Ball can only be destroyed by Mega Mario. | |
Raining Debris | World 8-8 | No | These are molten lava rocks shot from a volcano in the background. It destroys upon landing onto the ground, but Mario or Luigi himself can destroy raining debris by touching it while either Invincible or Mega. Raining Debris can also ignite a Kab-omb causing them to run around and then explode. | ||
Spike Pillar | World 3-Castle | No | These are large, spiked pillars that quickly launch out before retracting. | ||
Spiked Ball | World 2-Castle | World 8-Tower 2 | Yes | These are spike-covered balls that roll along the floor, where it can destroy most things in its path. A Spiked Ball can only be destroyed if either Mega Mario touches it or if a Giant Spiked Ball rolls into it. |
Bosses[]
- Bowser Jr. (Tower boss, who appears in every world, sometimes twice.)
- Bowser (boss of World 1)
- Mummipokey (boss of World 2)
- Cheepskipper (boss of World 3)
- Mega Goomba (boss of World 4)
- Petey Piranha (boss of World 5)
- Monty Tank (boss of World 6)
- Lakithunder (boss of World 7)
- Dry Bowser (boss of World 8)
- Bowser and Bowser Jr. (Final Battle)
Allies[]
Alternate exits[]
- World 1-2 - Mushroom House & World 1-
- World 1- - World 1-Warp Cannon & World 5-1
- World 2-3 - World 2-A
- World 2-A - World 2-Warp Cannon & World 5-1
- World 2-4 - Mushroom House & World 2-6
- World 2- - World 4-1
- World 3-2 - World 3-A
- World 3-B - World 3-C
- World 3- - World 3-Warp Cannon & World 6-1/World 6-A
- World 4-1 - Mushroom House & World 4-
- World 4- - World 4-Warp Cannon & World 7-1
- World 5-2 - Warp Pipe & World 5-3
- World 5- - World 5-Warp Cannon & World 8-1
- World 5-B - Warp Pipe & World 5-
- World 5- - World 7-1
- World 7- - Mushroom House & World 7-
- World 7-4 - Mushroom House & World 7-
- World 7-5 - World 7-A
- World 7-6 - World 7-7
Other features[]
- Once all levels have been completed, Mushroom Houses will not go away, no matter how many times they are entered. This is to aid the player in finding any Star Coins they may have missed before, as well as to buy backgrounds and open pathways.
- To play Challenge Mode, press , , , , , , , and on the pause menu in that order. You have now unlocked Challenge Mode. Like in the original Super Mario Bros, you now cannot go left. However, since this game introduces vertical levels, in those levels, you cannot go back down while this is active. There are some levels that this does not work in at all, like the Auto scrolling levels, or levels where you need to go in all directions to beat, like World 2-3 or Bowser's Castle. Challenge Mode only works on files that have at least 1 Star (beating the Final Boss).
Trivia[]
- So far, this is the only New Super Mario Bros. game to not feature the Koopalings.
- Bowser is not voiced by anyone. His roars are all stock sound effects used from the Nintendo 64 games.
- This is the only game where the Blue Shell acts as a power-up for Mario.
- New Super Mario Bros. is the best-selling game for the Nintendo DS family of systems.
- It is also the second best-selling game in the Super Mario series, with Super Mario Bros. being the first.
- Once the player beats Dry Bowser for the first time, triggering the bridge event in World 8, the map music changes forever. A beat will be added to the music and the sound of bubbling lava and gas will be audible.
- If the player jumps off of Bowser Jr.'s head when he is jumping, they can bounce up onto the top of his arenas.
- Mega Unagis, Unagis in caves, and the spinning spike balls in the World 7 Castle are the only living enemies in the game that are completely invincible.
- If the "host" of a minigame event exits the game, the other screens of the guests' DS will freeze and then lead to a screen with a loud siren noise.
- The minigame Coincentration is given updated graphics in this game, rendering Wario in 3D and replacing the Coin Block sprites and Coin sprites (which in Super Mario 64 DSs version of the minigame were just sprites from Super Mario Bros. 3).
- There is a glitch in World 4-6 that allows Mario (or Luigi) to fly. Around halfway into the level, there is a platform with upside-down Piranha Plant pipes above it. Waiting on this platform for around 40 seconds, crossing it, then jumping to the right towards the poison water will allow the player to walk on air for the rest of the level until the warp pipe which leads to the flagpole.
- This game was originally planned to include Spindrifts, but they were replaced by the blue spinning platforms. Mantas also were originally going to appear in the background of water levels.
- The final boss theme includes a small musical reference to the map theme of Valley of Bowser from Super Mario World.
- The underwater theme includes a small musical reference to the credits theme from Super Mario 64.
- This is the only New Super Mario Bros. game not to have a giant Bowser as the final boss.
- The Mini Mushroom in this game has practically the same purpose, as in its second appearance in Mario Party 4: the player uses it to enter small pipes.
- Due to content regulations in Europe growing stricter over the years, the European Virtual Console re-release of New Super Mario Bros. is rated PEGI 12 rather than PEGI 3 or PEGI 7, due to the Table minigames revolving around gambling. This applies to Super Mario 64 DS as well.
- Some text in New Super Mario Bros.'s instruction manual is reused in New Super Mario Bros. Wii's instruction manual (for example, the Blunders and Game Over section in New Super Mario Bros.'s. manual is reused in New Super Mario Bros. Wii's manual).
- When Mario loses a life, the Bowser emblem covers the screen, just like in Super Mario 64 and Super Mario Galaxy.
- This is the first Super Mario 2D platforming game since Super Mario Land 2: 6 Golden Coins.
- The original European version of New Super Mario Bros. got a PEGI 3+ rating, however, due to content regulations in Europe growing stricter over the years, the European Virtual Console re-release instead got a PEGI 12+ rating because of the gambling in the table minigames. This also applies to Super Mario 64 DS.
- The shortest possible path that Mario can take is World 1-1, World 1-2, World 1-Tower, World 5-1, World 5-2, World 5-3, World 5-Ghost House, and all of World 8.
Gallery[]
To view New Super Mario Bros.'s image gallery, click here.
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